1. WE can display our work at the maker fair by setting up an oculus/vive. Although it will be a small hassle, it will pay off that I'm fairly certain people will come to our station with great enthusiasm. Although for our project, audiences may have a tougher time understanding how we created our 3D model. So for this, I would recommend setting up a laptop showing a collage of the kinds of pictures we took in order to get our model. By showing these pictures, I hope the audience will gain a better understanding of how our 3D model came to be.
2.Dewey's ideas: That learning should be based off thinking and experiences. Teaching students how to think and perceive information is absolutely crucial. I would say the main aspect is experiencing something instead of being told. We have one of the only true 3D projects out of the entire team. So being immersed in this experience definitely plays into Dewey's ideals. 3.Pink: Although people are (for the most part) incentive driven. We should also keep in mind that people want to create and be free to master what ever they want. And that sometimes, giving people leeway to go out and create whatever can potentially help the company more than structured time. Giving students the freedom and means to create something that they are proud of can work in High Tech, and I think should be implemented.
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November 2016
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